When use Blender?
- If you need to create 3D assets of your own.
- If you want to add a new classroom/ level, change the building,…
Why use Blender?
- it's a modern, open-source, free-to-use 3D Modeling and Animation program that utilizes similar asset pipelines to programs such as Maya and 3DSMax (which are not open-source and free-to-use).
How to use Blender?
- We'll not create a specific tutorial, there are great ones online, check for example Blender Guru
Export a .fbx file from Blender and import it into Unity
- To export an fbx file, go to File > Export > FBX (.fbx).
- Check, that you are not exporting anything else (camera, lights, etc). We only need the mesh in object types
- Take care: Unity and Blender use different coordinate systems (right handed vs. left handed = Z and Y are flipped). Because of this enable "apply transform" to make the transform coordinates work for Unity.
- export the model and place it in the assets folder (Assets/Models), now you can drag the object in your scene
- also add the .blend file in the assets folder