- Feb 12, 2025
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AevaMorigi authored
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- Feb 07, 2025
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AevaMorigi authored
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- Feb 05, 2025
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AevaMorigi authored
Among other things, the singleton block had to be reversed.
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- Feb 03, 2025
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AevaMorigi authored
- sending/receiving themes via the website has disappeared due to the splitting of ImpulseController, has been added again - Send/receive scenarios via the website added - Scenarios cannot be started at the moment (NullReferenceException), Error is still being searched for.
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- Jan 22, 2025
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scherlit authored
- handle incomping parameter values (EventLogger, "selectAll" and "logFileName")
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- Jan 21, 2025
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wiepke authored
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- Jan 16, 2025
- Jan 15, 2025
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scherlit authored
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- Jan 14, 2025
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scherlit authored
try to get a connection between ApplicationManager and WebCommunication
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- Jan 13, 2025
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wiepke authored
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- Jan 10, 2025
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wiepke authored
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- Jan 09, 2025
- Jan 08, 2025
- Dec 19, 2024
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Falampe authored
added a redundant check to avoid interpreting Tags as audiofiles
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- Dec 18, 2024
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Falampe authored
checked length of soundfile, checked if audionodechain consists of audiofiles and refactored the logic in a way taht some functions were removed from the monolithic structure of the handle impulse function
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- Dec 13, 2024
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wiepke authored
Audiofiles 1A in themes Französisch2, 3 and 4 were missing but are the same as in Französisch1 Unity stability increased in version 6000.0.31f
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- Dec 12, 2024
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Falampe authored
Added StudentNodechains for Studentnodes however: Time between nodes is not based on soundfile length Interaktion between animnodes and soundnodes are not testet and seem to be off
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- Dec 04, 2024
- Dec 02, 2024
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AevaMorigi authored
removed debug structures made some debug messages selectable
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- Nov 27, 2024
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AevaMorigi authored
ToDo: remove all the debug messages
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- Nov 25, 2024
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AevaMorigi authored
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- Nov 21, 2024
- Nov 20, 2024
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AevaMorigi authored
- collect all theme names - send theme names to website - listen to theme name request from web app
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- Nov 14, 2024
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wiepke authored
Not selecting students before giving an impulse selects random students but these students inconsistently changed the node they were in now they consistently do not change nodes on impulse but on evoke when evoke resolves a none-impulse checks next interaction but without a next node students were not able to repeat their current node. Now a separate variable holds this state in BehaviourController
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wiepke authored
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- Nov 07, 2024
- Nov 06, 2024
- Nov 05, 2024
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Falampe authored
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