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fixed none-Impulse and empty impulses
Not selecting students before giving an impulse selects random students but these students inconsistently changed the node they were in now they consistently do not change nodes on impulse but on evoke when evoke resolves a none-impulse checks next interaction but without a next node students were not able to repeat their current node. Now a separate variable holds this state in BehaviourController
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- Assets/Scenes/MediaRoom.unity 2 additions, 2 deletionsAssets/Scenes/MediaRoom.unity
- Packages/vr.teachr.displays/Runtime/TV/Model/Materials/ScreenMaterial.mat 3 additions, 2 deletions...hr.displays/Runtime/TV/Model/Materials/ScreenMaterial.mat
- Packages/vr.teachr.structuretree/Runtime/Scripts/GraphToTreeConverter.cs 1 addition, 2 deletions...chr.structuretree/Runtime/Scripts/GraphToTreeConverter.cs
- Packages/vr.teachr.structuretree/Runtime/Scripts/ImpulseController.cs 120 additions, 90 deletions...teachr.structuretree/Runtime/Scripts/ImpulseController.cs
- Packages/vr.teachr.structuretree/Runtime/Scripts/StructureTreeContainer.cs 14 additions, 2 deletions...r.structuretree/Runtime/Scripts/StructureTreeContainer.cs
- Packages/vr.teachr.structuretree/Runtime/Scripts/StructureTreeContainer.cs.meta 1 addition, 10 deletions...ucturetree/Runtime/Scripts/StructureTreeContainer.cs.meta
- Packages/vr.teachr.students/Runtime/SingleStudent/Scripts/BehaviourController.cs 3 additions, 0 deletions...ents/Runtime/SingleStudent/Scripts/BehaviourController.cs
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