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Commit 96d88c52 authored by wiepke's avatar wiepke
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fixed none-Impulse and empty impulses

Not selecting students before giving an impulse selects random students
but these students inconsistently changed the node they were in
now they consistently do not change nodes on impulse but on evoke

when evoke resolves a none-impulse checks next interaction but
without a next node students were not able to repeat their current
node. Now a separate variable holds this state in BehaviourController
parent 63eafde5
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