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Radhika Yadav
IM_ShapePlacement
Commits
18d5e249
Commit
18d5e249
authored
1 year ago
by
Philipp Sadler
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issue #40: game scorer might want to use instance infos
parent
f4c82f88
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clemgame/clemgame.py
+33
-32
33 additions, 32 deletions
clemgame/clemgame.py
with
33 additions
and
32 deletions
clemgame/clemgame.py
+
33
−
32
View file @
18d5e249
...
...
@@ -308,9 +308,12 @@ class GameMaster(GameRecorder):
raise
NotImplementedError
()
class
GameScorer
(
GameRecorder
):
def
__init__
(
self
,
name
:
str
):
class
GameScorer
(
GameResourceLocator
):
def
__init__
(
self
,
name
:
str
,
experiment
:
Dict
,
game_instance
:
Dict
):
super
().
__init__
(
name
)
self
.
experiment
=
experiment
self
.
game_instance
=
game_instance
"""
Stores values of score computation
"""
self
.
scores
=
{
"
turn scores
"
:
{},
...
...
@@ -336,48 +339,42 @@ class GameScorer(GameRecorder):
self
.
scores
[
"
episode scores
"
][
score_name
]
=
score_value
self
.
logger
.
info
(
f
"
{
self
.
name
}
: Logged episode score
{
score_name
}
=
{
score_value
}
.
"
)
#def log_experiment(self, **kwargs):
# """
# Log all experiment-specific data here, as you would set it up in the gamemaster.setup() function.
# """
# raise NotImplementedError()
def
compute_scores
(
self
,
episode_interactions
:
Dict
)
->
None
:
self
.
episode_interactions
=
episode_interactions
self
.
score_turns
()
self
.
score_game
()
self
.
score_turns
(
episode_interactions
)
self
.
score_game
(
episode_interactions
)
def
score_turns
(
self
)
->
None
:
"
Loop over turns, calculate and log turn-specific scores
"
def
score_turns
(
self
,
episode_interactions
:
Dict
)
->
None
:
#
Loop over turns, calculate and log turn-specific scores
raise
NotImplementedError
()
def
score_game
(
self
)
->
None
:
self
.
score_game_end
()
self
.
score_requests
()
self
.
log_main_score
()
def
score_game_end
(
self
)
->
None
:
aborted
=
int
(
self
.
episode_interactions
[
ms
.
METRIC_ABORTED
])
lose
=
int
(
self
.
episode_interactions
[
ms
.
METRIC_LOSE
])
if
not
aborted
else
0
success
=
1
-
lose
if
not
aborted
else
0
def
score_game
(
self
,
episode_interactions
:
Dict
)
->
None
:
self
.
score_game_end
(
episode_interactions
)
self
.
score_requests
(
episode_interactions
)
self
.
log_main_score
(
episode_interactions
)
def
score_game_end
(
self
,
episode_interactions
:
Dict
)
->
None
:
aborted
=
int
(
episode_interactions
[
ms
.
METRIC_ABORTED
])
lose
=
int
(
episode_interactions
[
ms
.
METRIC_LOSE
])
if
not
aborted
else
0
success
=
1
-
lose
if
not
aborted
else
0
self
.
log_episode_score
(
ms
.
METRIC_ABORTED
,
aborted
)
self
.
log_episode_score
(
ms
.
METRIC_LOSE
,
lose
)
self
.
log_episode_score
(
ms
.
METRIC_SUCCESS
,
success
)
def
score_requests
(
self
):
def
score_requests
(
self
,
episode_interactions
:
Dict
):
# logging total request count, parsed, violated, and success ratio of parsed requests over all requests
request_count
=
self
.
episode_interactions
[
ms
.
METRIC_REQUEST_COUNT
]
# could also be calculated by adding parsed and violated requests
parsed_requests
=
self
.
episode_interactions
[
ms
.
METRIC_REQUEST_COUNT_PARSED
]
violated_requests
=
self
.
episode_interactions
[
ms
.
METRIC_REQUEST_COUNT_VIOLATED
]
request_count
=
episode_interactions
[
ms
.
METRIC_REQUEST_COUNT
]
# could also be calculated by adding parsed and violated requests
parsed_requests
=
episode_interactions
[
ms
.
METRIC_REQUEST_COUNT_PARSED
]
violated_requests
=
episode_interactions
[
ms
.
METRIC_REQUEST_COUNT_VIOLATED
]
self
.
log_episode_score
(
ms
.
METRIC_REQUEST_COUNT
,
request_count
)
self
.
log_episode_score
(
ms
.
METRIC_REQUEST_COUNT_PARSED
,
parsed_requests
)
self
.
log_episode_score
(
ms
.
METRIC_REQUEST_COUNT_VIOLATED
,
violated_requests
)
self
.
log_episode_score
(
ms
.
METRIC_REQUEST_SUCCESS
,
parsed_requests
/
request_count
)
def
log_main_score
(
self
):
"
Replace this function call with a function that logs your main score aka BENCH_SCORE
"
def
log_main_score
(
self
,
episode_interactions
:
Dict
):
#
Replace this function call with a function that logs your main score aka BENCH_SCORE
raise
NotImplementedError
()
...
...
@@ -691,19 +688,20 @@ class GameBenchmark(GameResourceLocator):
stdout_logger
.
info
(
f
"
Skip experiment
{
experiment_name
}
"
)
continue
stdout_logger
.
info
(
f
"
Scoring:
{
experiment_name
}
"
)
# experiment_config = self.load_results_json(f"{experiment_dir}/experiment_{experiment_name}", dialogue_pair)
experiment_config
=
self
.
load_results_json
(
f
"
{
experiment_dir
}
/experiment_
{
experiment_name
}
"
,
dialogue_pair
)
episode_dirs
=
[
file
for
file
in
os
.
listdir
(
experiment_path
)
if
os
.
path
.
isdir
(
os
.
path
.
join
(
experiment_path
,
file
))]
error_count
=
0
for
episode_dir
in
tqdm
(
episode_dirs
,
desc
=
"
Scoring episodes
"
):
try
:
rel_episode_path
=
f
"
{
experiment_dir
}
/
{
episode_dir
}
"
# game_instance = self.load_results_json(f"{rel_episode_path}/instance", dialogue_pair)
game_instance
=
self
.
load_results_json
(
f
"
{
rel_episode_path
}
/instance
"
,
dialogue_pair
)
game_interactions
=
self
.
load_results_json
(
f
"
{
rel_episode_path
}
/interactions
"
,
dialogue_pair
)
game_scorer
=
self
.
create_game_scorer
()
# (experiment_config, model_pair)
# game_scorer.log_experiment(**game_instance) # was originally game_master.setup() but I don't see why it would be needed to compute scores
game_scorer
=
self
.
create_game_scorer
(
experiment_config
,
game_instance
)
game_scorer
.
compute_scores
(
game_interactions
)
game_scorer
.
store_scores
(
dialogue_pair
,
rel_episode_path
)
except
Exception
:
# continue with other episodes if something goes wrong
...
...
@@ -850,6 +848,9 @@ class GameBenchmark(GameResourceLocator):
def
create_game_master
(
self
,
experiment
:
Dict
,
player_backends
:
List
[
str
])
->
GameMaster
:
raise
NotImplementedError
()
def
create_game_scorer
(
self
,
experiment
:
Dict
,
game_instance
:
Dict
)
->
GameScorer
:
raise
NotImplementedError
()
class
GameInstanceGenerator
(
GameResourceLocator
):
"""
...
...
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