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Commit a051ba93 authored by Nicolas Leins's avatar Nicolas Leins
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more merge fixes

parent 1a299b59
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......@@ -56,7 +56,6 @@ public class ControlMenu : MonoBehaviour
new ExperimentParameters(1, 30, true, true, 1),
new ExperimentParameters(2, 30, true, true, 1),
new ExperimentParameters(3, 30, true, true, 1),
new ExperimentParameters(1, 30, true, true, 1),
new ExperimentParameters(0, 10, false, true, 1),
new ExperimentParameters(1, 10, false, true, 1),
......@@ -66,7 +65,6 @@ public class ControlMenu : MonoBehaviour
new ExperimentParameters(1, 30, false, true, 1),
new ExperimentParameters(2, 30, false, true, 1),
new ExperimentParameters(3, 30, false, true, 1),
new ExperimentParameters(1, 30, false, true, 1),
new ExperimentParameters(0, 15, true, true, 2),
new ExperimentParameters(0, 30, true, true, 2)
......
......@@ -96,11 +96,11 @@ public class InGameShortcuts : MonoBehaviour
SceneManager.LoadScene(0);
}
/*if (LaserPointerActivate.GetStateDown(SteamVR_Input_Sources.Any))
if (LaserPointerActivate.GetStateDown(SteamVR_Input_Sources.Any))
{
isActive = !isActive;
LaserPointerGameObject.SetActive(isActive);
}*/
}
/* checks any controller for SteamVR_Action_Vector2 properties to GetAxis and save in touchpadValue
Vector2 touchpadValue = touchPadAction.GetAxis(SteamVR_Input_Sources.Any);
......
......@@ -34,7 +34,7 @@ public static class MenuDataHolder
public static int RepetitionCount { get; set; } = 0;
public static int[] PositionDistribution = new int[4];
public static int[] PositionDistribution = { 0, 0, 0, 0 };
public static bool TimerActive { get; set; } = false;
......
......@@ -80,7 +80,6 @@ public class BehaviourController : MonoBehaviour
{
MenuDataHolder.MisbehaviourSolved++;
MenuDataHolder.TotalInterventionTime += Time.time - distortionStartTimePoint;
Debug.Log(MenuDataHolder.TotalInterventionTime);
IsDistorting = false;
TimeDelayToLastMisbehaviour = 0f; // DateTime.Now.Minute * 60 + DateTime.Now.Second; // TODO Where/How is this actually used?
Behave();
......
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