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using Microsoft.MixedReality.Toolkit.Input;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour, IMixedRealityTouchHandler
{
void Start()
{
}
public void OnTouchStarted(HandTrackingInputEventData eventData)
{
Debug.Log("hi");
}
public void OnTouchCompleted(HandTrackingInputEventData eventData) { }
public void OnTouchUpdated(HandTrackingInputEventData eventData) { }
// Start is called before the first frame update
// Update is called once per frame
void Update()
{
}
}