@@ -18,16 +18,15 @@ At first you need some programs to run the VR-classroom in developer mode. These
* Audio recording software: according to your own preference
* Optional: Image creation software, e.g. Gimp, etc.
There are currently two versions of the front end; follow the setup steps corresponding to the one you wantÖ
**Old site -->*
There are currently two versions of the front end; follow the setup steps corresponding to the one you want:
Old site -->
*[nodeJS](https://nodejs.org/en/download/) is a JavaScript-based development environment for web applications. NodeJS is responsible for the frontend in this project
*[redux Toolkit](https://redux-toolkit.js.org/introduction/quick-start) îs a package for nodeJS and supplies the frontent with necessary functions.
*[electron](https://www.electronjs.org/docs/tutorial/installation) provides the frontend with a browser-independent interface, thus presenting the frontend as fully-fledged app.
**New site -->*
New site -->
*[Angular](https://angular.io/guide/setup-local)
## Training
Now that there is a whole load of new software on your system, you are faced with a project that grown and developed over time with various developers. This may be overwhelming at first and you might wish you had a little more clarity. These are the issues this chapter is intended to address.
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@@ -42,6 +41,11 @@ Back to the editor, you will see the Scene-View, where all 3D objects in the wor
Unity offers a great number of options, windows and packages, and a not insignificant subset of them is also used in the project. If you have spent a few hours with the project, as suggested here, you will surely find the right place to include your developments. Should you have specific questions about your development, you've already come a long way and internet resources will certainly help you. If you simply feel lost and overwhelmed in the project, despite this introduction, feel free to contact [Axel Wiepke](mailto:wiepke@uni-potsdam.de). He is especially looking forward to suggestions for improvement of this tutorial to enable future developers a stress-free start.
## Paketstruktur in Teach-R
The functionality of Teach-R is organised according to role and purpose into Unity Packages, which are themselves categorically organised.
Since this project is primarily a research project, development decisions should be based on scientific sources to the best of our ability. Circumstances already researched with this project can be found [here](https://www.uni-potsdam.de/de/multimedia/projekte/anwendungen/vr-klassenzimmer). A knowledge collection of used sources of developments is not linked here for clarity. However, elaborated publications will be shared on the linked page and student works, in the future will also be provided on request.