Update Blender Workflow (3D assets) authored by Birte Heinemann's avatar Birte Heinemann
......@@ -19,5 +19,5 @@ Instead:
- To export an fbx file, go to File > Export > FBX (.fbx).
- Check, that you are not exporting anything else (camera, lights, etc). We only need the mesh in object types
- Take care: Unity and Blender use different coordinate systems (right handed vs. left handed = Z and Y are flipped). Because of this enable "apply transform" to make the transform coordinates work for Unity.
- export the model and place it in the assets folder, now you can drag the object in your scene
- export the model and place it in the assets folder (Assets/Models), now you can drag the object in your scene
- also add the .blend file in the assets folder
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