- To export an fbx file, go to File > Export > FBX (.fbx).
- Check, that you are not exporting anything else (camera, lights, etc). We only need the mesh in object types
- Take care: Unity and Blender use different coordinate systems (right handed vs. left handed = Z and Y are flipped). Because of this enable "apply transform" to make the transform coordinates work for Unity.
- export the model and place it in the assets folder, now you can drag the object in your scene
- export the model and place it in the assets folder (Assets/Models), now you can drag the object in your scene