using Microsoft.MixedReality.Toolkit.Input; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour, IMixedRealityTouchHandler { void Start() { } public void OnTouchStarted(HandTrackingInputEventData eventData) { Debug.Log("hi"); } public void OnTouchCompleted(HandTrackingInputEventData eventData) { } public void OnTouchUpdated(HandTrackingInputEventData eventData) { } // Start is called before the first frame update // Update is called once per frame void Update() { } }