using Microsoft.MixedReality.Toolkit.Input; using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class Kalender : MonoBehaviour, IMixedRealityTouchHandler { public TextMeshPro textMesh; void Start() { SetTextVisibility(false); // Initial unsichtbar } public void OnTouchStarted(HandTrackingInputEventData eventData) { SetTextVisibility(true); // Sichtbar machen } public void OnTouchCompleted(HandTrackingInputEventData eventData) { SetTextVisibility(false); // Wieder unsichtbar machen } public void OnTouchUpdated(HandTrackingInputEventData eventData) { } void SetTextVisibility(bool isVisible) { if (isVisible) { textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, 1.0f); // Voll sichtbar } else { textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b, 0.0f); // Unsichtbar } } }