using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Farberot : MonoBehaviour
{
    
    public GameObject theButton;

    
    private ColorBlock theColor;

   
    void Awake()
    {


    }

   
    public void ButtonTransitionColors()
    {

        theButton.gameObject.GetComponent<Renderer>().material.color = Color.red;

    }
}