Skip to content
Snippets Groups Projects

Compare revisions

Changes are shown as if the source revision was being merged into the target revision. Learn more about comparing revisions.

Source

Select target project
No results found

Target

Select target project
  • nleins/bwm-mrtk-project
  • cundl/bwm-gruppe-3-kathleen-jessika
  • razum/bwm-gruppe-7-ginie-caroline
  • stieler/bwm-gruppe-1
  • le10/bwm-mrtk-project
  • schoeler1/bwm-mrtk-project
  • jonuzi1/bwm-mrtk-project-gruppe-4
7 results
Show changes
Showing
with 69661 additions and 0 deletions
using UnityEngine;
using UnityEngine.UI;
public class Notiz : MonoBehaviour
{
public Button Antworteins;
public Button Antwortzwei; // Richtige Antwort
public Button Antwortdrei;
public Color correctAnswerColor = Color.green;
public Color falseAnswerColor = Color.red;
void Start()
{
Antwortzwei.onClick.AddListener(OnAntwortzweiClicked);
Antworteins.onClick.AddListener(OnAntworteinsClicked);
}
private void OnAntwortzweiClicked()
{
Debug.Log("Antwort zwei Button geklickt");
Transform frontPlateTransform = Antwortzwei.transform.Find("ButtonContent/CompressableButtonVisuals/FrontPlate");
if (frontPlateTransform != null)
{
Image frontPlateImage = frontPlateTransform.GetComponent<Image>();
if (frontPlateImage != null)
{
frontPlateImage.color = correctAnswerColor;
Debug.Log("Farbe gendert zu Grn");
}
else
{
Debug.LogError("Image component not found on FrontPlate!");
}
}
else
{
Debug.LogError("FrontPlate not found!");
}
}
private void OnAntworteinsClicked()
{
Debug.Log("Antwort eins Button geklickt");
Transform frontPlateTransform = Antworteins.transform.Find("ButtonContent/CompressableButtonVisuals/FrontPlate");
if (frontPlateTransform != null)
{
Image frontPlateImage = frontPlateTransform.GetComponent<Image>();
if (frontPlateImage != null)
{
frontPlateImage.color = falseAnswerColor;
Debug.Log("Farbe gendert zu Rot");
}
else
{
Debug.LogError("Image component not found on FrontPlate!");
}
}
else
{
Debug.LogError("FrontPlate not found!");
}
}
}
fileFormatVersion: 2
guid: bc02914fe7e660e4f9c2cef7a4631997
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using Microsoft.MixedReality.Toolkit.Input;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Notizzettel : MonoBehaviour, IMixedRealityTouchHandler
{
public List<GameObject> uiElements; // Liste fr alle bergeordneten UI-Elemente (TextMeshPro und Buttons)
public GameObject textfeld;
public GameObject antworta;
public GameObject antwortb;
public GameObject antwortc;
public GameObject antwortd;
private Coroutine hideCoroutine; // Coroutine-Referenz zum Verwalten des Timers
void Start()
{
SetElementsVisibility(false); // Initial unsichtbar
textfeld.active = false;
antworta.active = false;
antwortb.active = false;
antwortc.active = false;
antwortd.active = false;
}
public void OnTouchStarted(HandTrackingInputEventData eventData)
{
// Sichtbar machen
SetElementsVisibility(true);
// Bestehende Coroutine stoppen, falls vorhanden
if (hideCoroutine != null)
{
StopCoroutine(hideCoroutine);
}
// Neue Coroutine starten
hideCoroutine = StartCoroutine(HideElementsAfterDelay(15f)); // 15 Sek Verzgerung
}
public void OnTouchCompleted(HandTrackingInputEventData eventData)
{
}
public void OnTouchUpdated(HandTrackingInputEventData eventData) { }
IEnumerator HideElementsAfterDelay(float delay)
{
yield return new WaitForSeconds(delay);
SetElementsVisibility(false);
}
void SetElementsVisibility(bool isVisible)
{
foreach (var element in uiElements)
{
SetVisibilityRecursive(element, isVisible);
}
}
void SetVisibilityRecursive(GameObject obj, bool isVisible)
{
// TextMeshPro-Komponente
TextMeshPro textMeshPro = obj.GetComponent<TextMeshPro>();
if (textMeshPro != null)
{
textMeshPro.color = new Color(textMeshPro.color.r, textMeshPro.color.g, textMeshPro.color.b, isVisible ? 1.0f : 0.0f);
}
// Renderer-Komponente (fr andere visuelle Elemente)
Renderer renderer = obj.GetComponent<Renderer>();
if (renderer != null)
{
renderer.enabled = isVisible;
}
// Weitere UI-Komponenten
var graphic = obj.GetComponent<UnityEngine.UI.Graphic>();
if (graphic != null)
{
graphic.color = new Color(graphic.color.r, graphic.color.g, graphic.color.b, isVisible ? 1.0f : 0.0f);
}
// Rekursiv fr alle Kinderobjekte
foreach (Transform child in obj.transform)
{
SetVisibilityRecursive(child.gameObject, isVisible);
}
}
}
fileFormatVersion: 2
guid: b0144452826883f46b762764334e385e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using UnityEngine;
using UnityEngine.UI;
public class PhishingEmailSimulation : MonoBehaviour
{
public GameObject emailNotification; // Das Benachrichtigungs-Panel
public GameObject emailOverlay; // Das Overlay-Bild
//Objekte fr Prfung Inhalt
public GameObject inhaltprfen;
public GameObject inhaltprfenButton;
public GameObject cb1;
public GameObject cb2;
public GameObject cb3;
public GameObject cb4;
public GameObject cb5;
public GameObject antwortcb1;
public GameObject antwortcb2;
public GameObject antwortcb3;
public GameObject antwortcb4;
public GameObject antwortcb5;
//Objkete fr Prfung Absender
public GameObject emailadresse;
public GameObject ja;
public GameObject nein;
public GameObject awtrue;
public GameObject awfalse;
public AudioClip notificationSound; // Der Benachrichtigungston
private AudioSource audioSource;
void Start()
{
emailNotification.SetActive(true);
emailOverlay.SetActive(false);
audioSource = gameObject.AddComponent<AudioSource>();
inhaltprfen.active = false;
cb1.active = false;
cb2.active = false;
cb3.active = false;
cb4.active = false;
cb5.active = false;
antwortcb1.active = false;
antwortcb2.active = false;
antwortcb3.active = false;
antwortcb4.active = false;
antwortcb5.active = false;
emailadresse.active = false;
ja.active = false;
nein.active = false;
awtrue.active = false;
awfalse.active = false;
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Hand"))
{
ShowEmailNotification();
}
}
public void ShowEmailNotification()
{
emailNotification.SetActive(true);
audioSource.PlayOneShot(notificationSound);
}
public void ShowEmailOverlay()
{
emailOverlay.SetActive(true);
emailNotification.SetActive(false);
}
void Update()
{
// Prfen, ob die E-Mail-Benachrichtigung angetippt wird
if (emailNotification.activeSelf && Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.transform.gameObject == emailNotification)
{
ShowEmailOverlay();
}
}
}
}
}
fileFormatVersion: 2
guid: 41ff3aba553f2f845a680acdbec57108
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections;
using UnityEngine;
public class RemoveAfterTime : MonoBehaviour
{
// Dauer bis zum Entfernen des Objekts
public float delay = 5f;
void Start()
{
// Starte die Coroutine, die das Objekt nach einer Verzögerung entfernt
StartCoroutine(RemoveObjectAfterDelay());
}
IEnumerator RemoveObjectAfterDelay()
{
// Warte die angegebene Verzögerung
yield return new WaitForSeconds(delay);
// Entferne das Objekt aus der Szene
Destroy(gameObject);
}
}
fileFormatVersion: 2
guid: 32cdc431f8183e04cb15792a31b6059a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
File moved
using Microsoft.MixedReality.Toolkit.Input;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour, IMixedRealityTouchHandler
{
void Start()
{
}
public void OnTouchStarted(HandTrackingInputEventData eventData)
{
Debug.Log("hi");
}
public void OnTouchCompleted(HandTrackingInputEventData eventData) { }
public void OnTouchUpdated(HandTrackingInputEventData eventData) { }
// Start is called before the first frame update
// Update is called once per frame
void Update()
{
}
}
fileFormatVersion: 2
guid: 3ba44f098d9616f4ab31425ec6eca3fc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using Microsoft.MixedReality.Toolkit.Input;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Whiteboard : MonoBehaviour, IMixedRealityTouchHandler
{
public List<GameObject> uiElements; // Liste fr alle bergeordneten UI-Elemente (TextMeshPro und Buttons)
public GameObject awtrue;
public GameObject awfalse;
public GameObject square;
public GameObject wischen;
private Coroutine hideCoroutine; // Coroutine-Referenz zum Verwalten des Timers
void Start()
{
SetElementsVisibility(false); // Initial unsichtbar
awtrue.active = false;
awfalse.active = false;
square.active = false;
wischen.active = false;
}
public void OnTouchStarted(HandTrackingInputEventData eventData)
{
// Sichtbar machen
SetElementsVisibility(true);
// Bestehende Coroutine stoppen, falls vorhanden
if (hideCoroutine != null)
{
StopCoroutine(hideCoroutine);
}
// Neue Coroutine starten
hideCoroutine = StartCoroutine(HideElementsAfterDelay(15f)); // 15 Sek Verzgerung
}
public void OnTouchCompleted(HandTrackingInputEventData eventData)
{
}
public void OnTouchUpdated(HandTrackingInputEventData eventData) { }
IEnumerator HideElementsAfterDelay(float delay)
{
yield return new WaitForSeconds(delay);
SetElementsVisibility(false);
}
void SetElementsVisibility(bool isVisible)
{
foreach (var element in uiElements)
{
SetVisibilityRecursive(element, isVisible);
}
}
void SetVisibilityRecursive(GameObject obj, bool isVisible)
{
// TextMeshPro-Komponente
TextMeshPro textMeshPro = obj.GetComponent<TextMeshPro>();
if (textMeshPro != null)
{
textMeshPro.color = new Color(textMeshPro.color.r, textMeshPro.color.g, textMeshPro.color.b, isVisible ? 1.0f : 0.0f);
}
// Renderer-Komponente (fr andere visuelle Elemente)
Renderer renderer = obj.GetComponent<Renderer>();
if (renderer != null)
{
renderer.enabled = isVisible;
}
// Weitere UI-Komponenten
var graphic = obj.GetComponent<UnityEngine.UI.Graphic>();
if (graphic != null)
{
graphic.color = new Color(graphic.color.r, graphic.color.g, graphic.color.b, isVisible ? 1.0f : 0.0f);
}
// Rekursiv fr alle Kinderobjekte
foreach (Transform child in obj.transform)
{
SetVisibilityRecursive(child.gameObject, isVisible);
}
}
}
fileFormatVersion: 2
guid: ca82bdfff9752b645a53d7378d2ccfb7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: eafd36bf49f69ff419bca48ba06a8d81
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028334, g: 0.22571328, b: 0.3069217, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &1476310152
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1476310154}
- component: {fileID: 1476310153}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &1476310153
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1476310152}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1476310154
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1476310152}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &1595987340
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1595987343}
- component: {fileID: 1595987342}
- component: {fileID: 1595987341}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1595987341
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595987340}
m_Enabled: 1
--- !u!20 &1595987342
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595987340}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1595987343
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595987340}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1070687658348697549
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 151628225812569430, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_Name
value: 10098_All_in_One_Computer_v1_Iteration2
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_RootOrder
value: 2
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalPosition.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 671425287921813484, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 00882d30822dc124392ec77d7d1e9b33, type: 3}
fileFormatVersion: 2
guid: d8aaa5392e2a43a47aebb35022b0274c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Source diff could not be displayed: it is too large. Options to address this: view the blob.
File moved