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} - - public void OnTouchCompleted(HandTrackingInputEventData eventData) - { + // E-Mail-Benachrichtigung anzeigen + ShowEmailNotification(); } + public void OnTouchCompleted(HandTrackingInputEventData eventData) { } + public void OnTouchUpdated(HandTrackingInputEventData eventData) { } IEnumerator HideElementsAfterDelay(float delay) @@ -83,4 +94,28 @@ public class Laptop : MonoBehaviour, IMixedRealityTouchHandler SetVisibilityRecursive(child.gameObject, isVisible); } } + + // Neue Methoden für die E-Mail-Benachrichtigung und das Overlay + public void ShowEmailNotification() + { + emailNotification.SetActive(true); + audioSource.PlayOneShot(notificationSound); + } + + public void ShowEmailOverlay() + { + emailOverlay.SetActive(true); + emailNotification.SetActive(false); + } + + void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Hand")) + { + if (emailNotification.activeSelf) + { + ShowEmailOverlay(); + } + } + } } diff --git a/Assets/OwnScripts/PhishingEmailSimulation.cs b/Assets/OwnScripts/PhishingEmailSimulation.cs new file mode 100644 index 0000000000000000000000000000000000000000..a3bc0c0a64e07dac124ec5e4e8d99a565db6bd44 --- /dev/null +++ b/Assets/OwnScripts/PhishingEmailSimulation.cs @@ -0,0 +1,54 @@ +using UnityEngine; +using UnityEngine.UI; + +public class PhishingEmailSimulation : MonoBehaviour +{ + public GameObject emailNotification; // Das Benachrichtigungs-Panel + public GameObject emailOverlay; // Das Overlay-Bild + public AudioClip notificationSound; // Der Benachrichtigungston + private AudioSource audioSource; + + void Start() + { + emailNotification.SetActive(true); + emailOverlay.SetActive(false); + audioSource = gameObject.AddComponent<AudioSource>(); + } + + void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Hand")) + { + ShowEmailNotification(); + } + } + + public void ShowEmailNotification() + { + emailNotification.SetActive(true); + audioSource.PlayOneShot(notificationSound); + } + + public void ShowEmailOverlay() + { + emailOverlay.SetActive(true); + emailNotification.SetActive(false); + } + + void Update() + { + // Prüfen, ob die E-Mail-Benachrichtigung angetippt wird + if (emailNotification.activeSelf && Input.GetMouseButtonDown(0)) + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit)) + { + if (hit.transform.gameObject == emailNotification) + { + ShowEmailOverlay(); + } + } + } + } +} diff --git a/Assets/OwnScripts/PhishingEmailSimulation.cs.meta b/Assets/OwnScripts/PhishingEmailSimulation.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..c22828d12d6910a2f8d22d7b99c85f81de0dd535 --- /dev/null +++ b/Assets/OwnScripts/PhishingEmailSimulation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41ff3aba553f2f845a680acdbec57108 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/mainScene.unity b/Assets/Scenes/mainScene.unity index 13cedf94b69549bf7b914bde219373f931c6e4b0..2bf58cbdc8445e4e163c4e75a7c9699d8b5536f9 100644 --- a/Assets/Scenes/mainScene.unity +++ b/Assets/Scenes/mainScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - 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